//==============================================================================
// lampedes_anim.txt
//==============================================================================

define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX G Arkantos Glow
		}
	}
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero SoulBorn
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define soulauroraborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul AuroraBorn
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}


//==============================================================================
define Fire
{
   set hotspot
  {
      version
      {
         Visualparticle SFX X Lampades torch
      }
   }
}

//==============================================================================
define ConvertFire
{
   set hotspot
  {
      version
      {
         Visualparticle SFX X Lampades torch convert
      }
   }
}

//==============================================================================
define HandFire
{
   set hotspot
  {
      version
      {
         Visualparticle SFX X Lampades handfire
      }
   }
}

//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define ConvertEffect
{
   set hotspot
  {
      version
      {
         Visualparticle SFX X Lampades convert effect
      }
   }
}

//==============================================================================
anim Convert
{
   SetSelector
   {
TechLogic none/Asper Blood
      set hotspot
      {
         version
         {

				Visual MU X Atlantean Lampedes_attackA
ReplaceTexture mu x atlantean lampedes map/mu x atlantean lampedes upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag SpecificSoundSet 0.35 false LampadesConvert checkVisible 
//-- end auto generated section
				connect attachpoint ConvertFire hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {

            Visual MU X Atlantean Lampedes_walkA
ReplaceTexture mu x atlantean lampedes map/mu x atlantean lampedes upgrade
				connect attachpoint fire hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {

            Visual MU X Atlantean Lampedes_birthA
ReplaceTexture mu x atlantean lampedes map/mu x atlantean lampedes upgrade
				connect FRONTABDOMEN AtlanteanBirthSFX hotspot
				connect attachpoint fire hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
 
            Visual MU X Atlantean Lampedes_idleA
ReplaceTexture mu x atlantean lampedes map/mu x atlantean lampedes upgrade
				connect attachpoint fire hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================
anim bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {

				Visual MU X Atlantean Lampedes_boredA
ReplaceTexture mu x atlantean lampedes map/mu x atlantean lampedes upgrade
				connect attachpoint fire hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {

				Visual MU X Atlantean Lampedes_SpecialAttackA
ReplaceTexture mu x atlantean lampedes map/mu x atlantean lampedes upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.26 false LampadesShoot checkVisible 
//-- end auto generated section
				connect attachpoint fire hotspot
				connect RightHand handfire hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
	Visual MU X Atlantean Lampedes_deathA
ReplaceTexture mu x atlantean lampedes map/mu x atlantean lampedes upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.19 false LampadesBlood checkVisible
			tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
            Connect FRONTABDOMEN heroglow hotspot
			connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {

            Visual MU X Atlantean Lampedes_flailA
ReplaceTexture mu x atlantean lampedes map/mu x atlantean lampedes upgrade
				connect attachpoint fire hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Heal
{
   SetSelector
   {
TechLogic none/Asper Blood
      set hotspot
      {
         version
         {

				Visual MU X Atlantean Lampedes_attackA
ReplaceTexture mu x atlantean lampedes map/mu x atlantean lampedes upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				connect attachpoint ConvertFire hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}